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The
Design Process, Page 2
Continued from Page 1 Step 5:
Unfolding The Model
There's a very specific art to doing this. Glue tabs must be moved to the correct edges, seams must be artfully located out of sight, and each part needs to be re-arranged so that it folds up in a certain way. The little secret to the process is that everything, and I mean everything, can be developed as one of the following primitives: a cone, a cylinder, or a double sided plane. A pyramid is a four-sided cone, a box is a 4-sided cylinder, and an Apollo capsule is just a truncated cone. Even a sphere is just a series of truncated cones, unless you develop it as a geodesic sphere. It sounds absurd, but I promise you it's the truth. Step 6:
Layout Preparation
Sometimes I need to add frames around fold-over parts, fix weird glue tabs, or add other graphic elements to the page. Those things are done in this step, and the changes are saved to a separate document so I can re-apply them to other variations easily, following my closely held principle of "where possible, do the hard stuff only once, then reuse it." The PDF files are also generated at this step, straight out of Photoshop. Before this, I was using OpenOffice.org to manually place the images and export them to PDF files. Step 7:
Model Photography
Self-deprecation aside, photography is a job that needs to be done, and I use a Fuji FinePix 205 digital camera. For lighting, I started out with the simple expedient of using Reveal bulbs in every socket in the house, but I've moved on to using fluorescent photo lamps lately. The best images are then cropped, and color-adjusted if necessary, for use on the website. Over the years, the lighting and color balance in my
shots
have improved steadily, and maybe one day I'll get the hang of
composition and the other curly frou-frou stuff. Step 8:
Instruction Preparation
I tried again in 2006 with the XM709 Hercules, using
POV-Ray,
but it was still a time-consuming task and there still wasn't a way to
add wireframe overlays to simulate fold lines, which just seemed wrong
not to have in paper model instructions. Then, later that year, I
bought Carrara 5, which had all the functionality I needed to do
rendered instructions quickly, efficiently, and with fold lines on the
model to boot. Starting with the Invader Attack Craft, I've been
rendering the instruction sequences in Carrara 5. In this step, I
import the model and arrange the parts. |
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